May 2013
1 post
Anonymous asked: So... Are we ever going to see an actual version that we can play? This seems like a really interesting fangame.
May 2nd
2 notes
April 2013
1 post
4 tags
Summer break!
I’m finally done with school for the rest of spring/summer. This semester was so intense for me, I didn’t really get to touch EC since winter break. Now I can get back to working on it without guilt of neglecting my school work. My goal now is to have it released some time in June, so you guys can play it over the summer. Because I don’t have too much of the art assets left to...
Apr 28th
5 notes
March 2013
1 post
4 tags
Spring break!!!1!!1
Spring break is coming up and I’m going to Elysium City! WHOO!!! Yeah, I’ll have some time next week to work on EC and hopefully set up a livestream for a bit. By the way, is anyone going to Sakura-Con?
Mar 22nd
5 notes
February 2013
1 post
4 tags
Update
                                                  As I expected, school kept me too busy to be able to get this game released by the end of the month (I also should’ve made the list of things to get done in the game before setting that ridiculous goal). Hopefully I can get back into the productive groove I was in over winter break. At least have a pixel drawing I did a couple weeks ago.
Feb 2nd
9 notes
January 2013
2 posts
Jan 10th
7 notes
2 tags
Update
I hope you all had a good winter break. I was pretty productive with EC over the past few weeks and was able to get quite a bit done. I still have a pretty big list of things to finish, but my goal is to try and get this ready to be released by the end of the month. I’m not making any promises though, because school is starting in a couple days and I am unsure about how the workload is going...
Jan 6th
1 note
December 2012
2 posts
An Important Issue: I'm Opening Donations →
bleetdev: I’m asking for donations because with all that is happening to me with my living situation and rent, I have no peace of mind to work on Fleshchild, Miwa, or The Looking Glass. I simply cannot work on them when debt is imminent, and I have been running around for months trying to get my life in order. Donating to help me with rent will keep me focused on my games and creating content...
Dec 27th
32 notes
Anonymous asked: How's the game coming along?
Dec 13th
3 notes
November 2012
2 posts
5 tags
Nov 15th
22 notes
3 tags
Nov 8th
6 notes
October 2012
3 posts
5 tags
Oct 27th
10 notes
3 tags
Oct 21st
7 notes
ashptc asked: Hello, hi! I know you are very busy but I did want to let you know that when you do have somethin to release I would like to beta-test/playtest it for you!! I'm really excited about your game, it looks just... original/beautiful/awesome/fun!!! So, I hope life smooths out, but either way good luck!!!
Oct 7th
September 2012
2 posts
3 tags
Sep 29th
5 notes
Small update
School started last week and it has kept me pretty busy. I can still take time out to work on EC, but some days I’ve been too busy to even touch anything. There’s a special area in the game that I have to create very differently from the other ones. I’m still figuring it out, but I say progress for it is going well. I keep forgetting that this is also an art blog for EC, so I...
Sep 8th
1 note
6 tags
Sep 1st
10 notes
August 2012
2 posts
Anonymous asked: An update on the game would be nice...
Aug 23rd
July 2012
3 posts
3 tags
Jul 27th
18 notes
3 tags
Dev Diary, the YNTG dev forum →
mishkahd: A forum for those of us developing games in the Yume Nikki fandom. It’s meant to replace Uboachan’s /fg/, because it is unpopulated and it has a poor reputation. I have a feeling that if we work to centralise the community, we can really have something great! Just mind your materials. And your manners.
Jul 25th
13 notes
3 tags
Sorry I havent updated in a while.
Some other personal projects have been keeping my attention along with video games and general laziness. Even though I haven’t touched RPG maker in nearly a month, I’ve still been fleshing out the areas of my game and just recently started working on the assets again. I plan to have the tilesets done by the end of August and I promise another screenshot by the end of this week.
Jul 24th
6 notes
June 2012
1 post
4 tags
Jun 18th
14 notes
6 tags
Jun 1st
4 notes
May 2012
6 posts
4 tags
May 22nd
3 notes
2 tags
May 21st
11 notes
3 tags
May 17th
11 notes
3 tags
Progress report + map
I’m getting excited about my game again which is really awesome! Now I’m actually working on it everyday because I can’t wait for you all to play it and see all the awesome neat stuff I’m gonna have in it. So far I’m still in the planning stages for most of it and its coming along very quickly. So, Who wants to see a map? I love maps, don’t you love maps? If...
May 15th
3 notes
5 tags
May 4th
3 notes
April 2012
5 posts
2 tags
Update
Finals are over for me and now I actually have time to continue my game. I plan to release the next demo by the end of summer. I know I said the end of spring last time, but shit comes up and I want to make sure my next release has everything I want in it. If anyone is interested I might allow some people to play test my game or something. For now I’ll just be posting more art and doodles. I...
Apr 28th
1 note
1 tag
Apr 25th
6 notes
Apr 3rd
13 notes
5 tags
Apr 2nd
4 notes
4 tags
Imortant update
I decided to make some changes to my game. I’m going to change Anne’s name to Anotsuki along with making her sprite more fitting. I’m also trashing the story all together and adding more blood and dark with endless looping areas. that way you guys can think up the story yourself. :)
Apr 1st
11 notes
5 tags
Apr 1st
16 notes
March 2012
12 posts
Anonymous asked: Yaranaikaaaaaaあああああああああああああああああああああああああああああ
Mar 28th
5 notes
3 tags
Mar 28th
7 notes
5 tags
Mar 26th
7 notes
Mar 22nd
58 notes
irenesmirror: Goodness. Production woes! So in yume nikki, violet, and .flow, you can make water tiles passable, and when the player character walks on them, half of the tile is over their feet like they’re actually in the water. Unfortunately it looks like rm2k3 doesn’t let that happen anymore (water just turns into one weird big puddle). I have ideas about how to get the effect I want but...
Mar 21st
2 notes
5 tags
NEWS
Alright, here’s an update about what’s going on in my life and how it’s going to affect Elysium City. Last night I went to a meeting for my game team at school. It was long and lasted past midnight, but we were able to get our shit together and I feel we are more organized. Since we’re going to be using pixel art in the game, I was picked to be the environment assets...
Mar 19th
6 notes
6 tags
Mar 15th
11 notes
8 tags
IT IS HERE!
Download the first demo Here! Edit: Please wait until the final demo. Now that I have this done, I’m gonna take a break from working on the game for a bit. That doesn’t mean I wont be planning new areas or characters though. I wish get some feedback from from you guys, Even if it’s just a little bit. Also, I promise to draw something better for the next release haha! Note:...
Mar 9th
30 notes
Anonymous asked: Do you feel the introduction would add anything to the demo at this point? If not, then don't add it in. If it's necessary to explain things to put the game in the right contest it'd be a good idea, but if the game can be enjoyed without it and it's not that needed, you might as well leave it out and release a better demo when it's completely ready.
Mar 8th
4 tags
Mar 7th
4 notes
4 tags
Mar 5th
1 note
February 2012
5 posts
Feb 29th
6 notes
3 tags
Feb 26th
6 notes
8 tags
Feb 26th
11 notes
6 tags
What the hell is Elysium City?
Because Uboachan is down, I’m going to post a quick summary of my game for any newcomers. Anne is a young inventor who ran away from home and took refuge in an abandoned house. She then creates a portal to a new and strange land in hoping to find a better home. The story is still being worked on, but you basically explore the city while helping people, finding items/tools, and (maybe)...
Feb 25th
27 notes
2 tags
Feb 25th
2 notes